The End of the Matter by Alan Dean Foster
My rating: 5 of 5 stars
This one seems to have had fewer twists and turns than the previous one but that's perfectly okay. Instead, we have the continuing quest to find out just where Flinx came from. His mother, having been found in the previous volume, only leads to a missing father. Just how messed up could *that* quest get?
Pretty messed up.
First of all, Flinx has an amazing talent for killing random people for good reasons at extremely unfortunate times. We could blame most of that on Pip, but Flinx is always putting himself in unwelcome positions. Enter assassins. Multi-world, organized, extremely powerful assassins. Add an idea where to find the mysterious personage who tried and failed to purchase the kid he was on the slave block, a weird-ass alien who is the main target for said assassins, and we've got a cool recipe for adventure. Again. I'm surprised it works as well as it does. Or maybe not. Maybe I should just trust ADF from now on. :)
So yeah, an ancient civilization or two, lots of ruins and a jungle, an armada of dangerous and deadly aliens, and a rogue black hole ravaging tons of systems. That also happens. And spoilers aside... Woah. Hell yeah. Woah. COOL, MAN. :)
So sure, we can call this YA but it's pretty awesome for us SF freaks, too. Good astrophysics, great backstory, lots of worldbuilding, and great characters and baseline story that tends to go nuts with even bigger things happening all around him. Can we blame Flinx?
No. Really, we can't. He just happens to have a preternatural talent for being in the wrong place at the wrong time. He has his own goals. They just happen to have AMAZING unintended consequences. Yay! ADVENTURE. :)
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