
My rating: 4 of 5 stars
By this point in my overall LitRPG journey, I have to admit that I'm a total fanboy. Each different series is all cut from roughly the same cloth, that of leveling up, fights, and often a bunch of crafting to go with their stories.
Rowe's delves rather deep in enchanting magic. I love it, plain and simple. I mean, we're still in school or internships most of the time, focused on just GETTING BETTER because there's some really nasty gods toying with the realm and a great number of out-of-reach quests that need fixing. Like lost friends and family, towers with gods at the ends of the rising, and much deeper gods playing games with everyone else.
And I love it. Yes, most of this book in particular is developing special spells and crafting but I have a real sweet spot for magic mechanics and I love where this is going. No one is overpowered yet, but I can taste the possibility.
Suffice to say, I tore through this book and am anxious for so much more.
That end...
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