Hobnobbing by Shemer Kuznits
My rating: 5 of 5 stars
This series is really picking up in this one. From just growing as a low level goblin to a goblin boss to a good defender of a good settlement, we jump right into infiltrating a monster city. Mostly it's for starting trade and public relations, but really it feels like we're in Oblivion and it's all city goodness. And of course there's an arena. We can't have a good RPG without an arena. Period.
But we can't have a good LitRPG without at least a LITTLE totally overpowered magic (let's enjoy our enchantments, folks) and some awesome crafted golem action.
Fun city action, all told, and I was totally into it. And that end? Well, it'll either make the series great or it'll destroy it. Either way, I'm down to see what happens.
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